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Genesis Simulator v1.2.2: Tactile Sensors for Dexterous Hands and Collision Detection Overhaul

Why it mattersAdds tactile sensors with realistic dead zones to dexterous hands, completely fixes thin-shell tunneling and ghost collisions, and significantly improves computation speed and stability for large-scale RL training.

Genesis Simulator v1.2.2 makes robot training more realistic. Dexterous hands now have tactile sensors that simulate real-world imperfections like dead zones, making RL training more realistic. It also completely solves thin-shell tunneling and ghost collisions for complex shapes. If you are running large-scale reinforcement learning training, computation speed and stability have seen significant improvements.

What changed

  • Added tactile sensors to dexterous hands that simulate real-world imperfections like dead zones, making RL training more realistic.
  • Upgraded collision detection for complex shapes, completely fixing thin-shell tunneling and spurious contacts.
  • Optimized the no-slip calculation for grasping; it adds less than 20% overhead but makes holding objects much more stable.
  • Fixed data access bugs for ultra-large batch simulations and accelerated contact-island constraint solving.
  • Fixed the Go2 quadruped backflip RL training example so it now runs smoothly without errors.
Genesisreleaseprojectv1.2.2GitHubupdate

Source: GitHub Releases · July 11, 2026

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What changed

  • Added tactile sensors to dexterous hands that simulate real-world imperfections like dead zones, making RL training more realistic.
  • Upgraded collision detection for complex shapes, completely fixing thin-shell tunneling and spurious contacts.
  • Optimized the no-slip calculation for grasping; it adds less than 20% overhead but makes holding objects much more stable.
  • Fixed data access bugs for ultra-large batch simulations and accelerated contact-island constraint solving.
  • Fixed the Go2 quadruped backflip RL training example so it now runs smoothly without errors.

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