What changed
- Added tactile sensors to dexterous hands that simulate real-world imperfections like dead zones, making RL training more realistic.
- Upgraded collision detection for complex shapes, completely fixing thin-shell tunneling and spurious contacts.
- Optimized the no-slip calculation for grasping; it adds less than 20% overhead but makes holding objects much more stable.
- Fixed data access bugs for ultra-large batch simulations and accelerated contact-island constraint solving.
- Fixed the Go2 quadruped backflip RL training example so it now runs smoothly without errors.